We design tailor-made serious games or gamification projects to act on your company’s learning challenges
Game as a Service (GaaS)
Game licensing and delivery model in which software is licensed on a subscription basis
We design games that are compatible across all platforms and devices
Online games that are played through social networks (i.e. Facebook)
Some of our works
Game as a Service (GaaS) / Serious Game
Release Date: 2019
What It Is:
Textbook knowledge is usually not the best approach when it comes to sales. A successful salesperson should be able to treat each customer uniquely.
NextPlease! is designed to teach sales employees to get to know their customers better and to guide them into making sales while improving their soft skills. It demonstrates four major steps of the sales process: prospect, approach, needs assessment and closing.
Silver, Brandon Hall Excellence Award “Best Use of Games or Simulations for Learning” (2021)
Visited more than 10 bank branches for game setting
IsVille is a strategic banking simulation where employees are encouraged to increase and refresh their knowledge about retail banking, products, and processes while seeking to make a profit and extend their “Ville” against an avid rival bank.
Learning Technologies Awards, Best Learning Game, Gold (2016)
More than 1M banking related questions were answered
Most of the connections were made during lunch hours and on the weekends
Employees embraced the game so much that we released “IsVille 2” on January 2017
The World of Telecom is a telecommunication network simulation game designed for Turk Telekom. The game serves as an e-learning tool aiming to increase participations to corporate trainings, extend knowledge and understanding of products and telecom processes. While players install lines and create networks on their own, they also get to experience answering “call center” questions and increase customer satisfaction.
QuizGame is a gamified quizzing tool that primarily focuses on voluntary participation by using addictive game mechanics that is integrated with standard quiz methods in which players are expected to complete challenges where they can recall training content.
It works best for contexts involving “fact” knowledge.
K-12 and Higher Education
Gold, Brandon Hall Excellence Award for “Best Advance in Gaming or Simulation Technology” (2016)
Silver Stevie Award for “Best Product or Service of the Year” (2016)
More than 150K users
Employees loved the idea of competing against their peers and managers for some reason…
What It Is:
Coca-Cola Icecek Orientation Project is currently being used in 10 countries and in 4 languages. As the name of the project gives it away, it is designed for orientation of new employees and teaching value chain of the company. The purpose of this project is to develop entertaining, memorable and productive new employee orientation. It has a story-like setting.
New employees of Coca-Cola Icecek
Drank more than 70 gallons of Coke while developing the project
Story of the game starts with the CEO instructing the Turkish Coca-Cola character to build a new plant at a feasible location but this was no one man’s job. So, Coca-Cola characters from three other countries decided to help their friend in need