The reason

Why We Do It

Interested in game-based training? We have that in common!

Fun facts about Pixofun

Our Numbers

19
games designed & developed
684
gallons of coffee / year
95 %
ninja
5 %
unicorn
Some of our works

Highlight Projects

IsGame
Custom Learning Solution / Serious Game
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IsGame

Release Date: 2018

What It Is:
IsGame is an online strategic banking simulation game.

The players should manage and extend their business in their target area while they also care for employee and customer satisfaction. The more they play, the more they increase and refresh their knowledge about retail banking, products, and processes.

Target Audience:

  • IsBank employees

Fun Facts:

  • More than 3M banking related questions were answered
  • Most of the connections were made out of work hours
  • 20% of the logins were made between 10:00pm-04:59am

CONTACT US

NextPlease!
Game as a Service (GaaS) / Serious Game
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NextPlease!

Release Date: 2019

What It Is:

Textbook knowledge is usually not the best approach when it comes to sales. A successful salesperson should be able to treat each customer uniquely.

NextPlease! is designed to teach sales employees to get to know their customers better and to guide them into making sales while improving their soft skills. It demonstrates four major steps of the sales process: prospect, approach, needs assessment and closing.

Target Audience:

  • Sales representatives

Fun Facts:

  • Visited more than 10 bank branches for game setting

CONTACT US

IsVille
Custom Learning Solution / Serious Game
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IsVille

Release Date: 2016

What It Is:

IsVille is a strategic banking simulation where employees are encouraged to increase and refresh their knowledge about retail banking, products, and processes while seeking to make a profit and extend their “Ville” against an avid rival bank.

Target Audience:

  • IsBank employees

Awards:

    • Learning Technologies Awards, Best Learning Game, Gold (2016)

Fun Facts:

  • More than 1M banking related questions were answered
  • Most of the connections were made during lunch hours and on the weekends
  • Employees embraced the game so much that we released “IsVille 2” on January 2017

CONTACT US

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IsGame

Release Date: 2018

What It Is:
IsGame is an online strategic banking simulation game.

The players should manage and extend their business in their target area while they also care for employee and customer satisfaction. The more they play, the more they increase and refresh their knowledge about retail banking, products, and processes.

Target Audience:

  • IsBank employees

Fun Facts:

  • More than 3M banking related questions were answered
  • Most of the connections were made out of work hours
  • 20% of the logins were made between 10:00pm-04:59am

CONTACT US

The World of Telecom
Custom Learning Solution / Serious Game
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The World of Telecom

Release Date: 2017

What It Is:

The World of Telecom is a telecommunication network simulation game designed for Turk Telekom. The game serves as an e-learning tool aiming to increase participations to corporate trainings, extend knowledge and understanding of products and telecom processes. While players install lines and create networks on their own, they also get to experience answering “call center” questions and increase customer satisfaction.

Target Audience:

  • Turk Telekom employees

CONTACT US

QuizGame
Game as a Service (GaaS) / Gamification
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Teaser

Gameplay

QuizGame

Release Date: 2016

What It Is:

QuizGame is a gamified quizzing tool that primarily focuses on voluntary participation by using addictive game mechanics that is integrated with standard quiz methods in which players are expected to complete challenges where they can recall training content.

It works best for contexts involving “fact” knowledge.

Target Audience:

  • SMEs
  • Large Corporates
  • K-12 and Higher Education

Awards:

  • Gold, Brandon Hall Excellence Award  for “Best Advance in Gaming or Simulation Technology” (2016)

  • Silver Stevie Award for “Best Product or Service of the Year” (2016)

Fun Facts:

  • More than 150K users
  • Employees loved the idea of competing against their peers and managers for some reason…

 

For further information, please visit quizgame.co

 

CONTACT US

FootboCity
Social Game
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FootboCity

Release Date: 2010

What It Is:

FootboCity is a simulation of building a city and managing a soccer team. It is a Facebook game.

Target Audience:

  • Social Gamers

Fun Facts:

  • FootboCity is more populous than the state of Kansas
  • Only in 4 months, 27,816,173 cheerleaders were sent to motivate their team
  • CONTACT US

Mucit Koy
Social Game
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Mucit Koy

Release Date: 2011

What It Is:
Mucit Koy, is a simulation game where players are expected to contrivance and enhance science, technology, culture, and art while building a civilization.

Target Audience:

  • Children and teens between the age of 10-18

Awards:

  • A Crystal Pixel Award for “Best Game Graphics” (2012)

Fun Facts:

  • Even though the game was initially targeted for children and teens, adults somehow found themselves playing it as well
  • Inspired by Thomas Edison’s quote: “Genius is one percent inspiration and ninety-nine percent perspiration”

 

CONTACT US

DreamCell
Custom Learning Solution / Serious Game
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DreamCell

Release Date: 2011

What It Is:

DreamCell is a serious game where the practice of human resources processes are evaluated whether they were applied correctly in a time constrained environment.

Target Audience:

  • Mid-level managers at Turkcell

Fun Facts:

  • The game was designed to be played only for 5 minutes per day
  • Some of the managers paid us a visit to our office because they wanted to meet the team behind DreamCell
  • CONTACT US

     

Coca-Cola Icecek Orientation
Gamification Project
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Coca-Cola Icecek Orientation

Release Date: 2015

What It Is:
Coca-Cola Icecek Orientation Project is currently being used in 10 countries and in 4 languages. As the name of the project gives it away, it is designed for orientation of new employees and teaching value chain of the company. The purpose of this project is to develop entertaining, memorable and productive new employee orientation. It has a story-like setting.

Target Audience:

  • New employees of Coca-Cola Icecek

Fun Facts:

  • Drank more than 70 gallons of Coke while developing the project
  • Story of the game starts with the CEO instructing the Turkish Coca-Cola character to build a new plant at a feasible location but this was no one man’s job. So, Coca-Cola characters from three other countries decided to help their friend in need

CONTACT US